The world gaming industry will grow rapidly in 2020
When the pandemic still don’t have any signs of being controlled, the world game market will continue to grow strongly in 2020.
For the time being, the whole world is still heavily affected by the pandemic and people in other countries are advised to stay at home and to restrict out on the streets. With having to constantly stay at home, playing games is a form of entertainment that many people choose to kill time every day.
During the past time, although the esports market has had a lot of direct effects because the major tournaments have to be temporarily postponed, accompanied by the system of components, gaming accessories must be temporarily closed, but the market. Global game purchases are showing positive signs, with estimated growth 9.3% higher than last year.
The information revealed by market analysis firm Newzoo, which includes in-game advertising revenue (growing more than 59% during the outbreak) and transactions from Console Games’ users. In addition, the ads in the game have suddenly generated a significant source of revenue, reaching more than $ 3 billion in revenue in the US market in 2019.
The world population is currently 7.8 billion people and 4.2 billion (53.6%) people currently have access to the Internet and in 2020 there are 2.96 billion people playing video games. According to Newzoo forecasts, by 2023 this number will increase to 3 billion people. This is also the reason why the indexes of the global game market always show signs of increase despite being influenced by many different factors.
Almost all segments of the game market show signs of growth, but the most remarkable thing is that mobile games have the most dramatic increase, expected to reach $ 77.2 billion in 2020, equivalent to 13.3% per year. Mobile games can be seen as a fertile land waiting to be explored when only about 38% of users spend on mobile games.
Referring to the Console platform is forecasted to grow by 6.8% per year to $ 45.2 billion with a huge player base, up to 729 million worldwide. However, the growth of the Console platform is considered to be somewhar lower than in 2018, due to the epidemic, the route for launching new games has been met with many delays, The result is slower consumption figures than previously expected.
Finally, the PC gaming market has grown to 1.3 billion players, 4.8% higher, and achieved $ 36.9 billion in revenue this 2020. Unlike Console, PC games rarely get the right amount of revenue. In return, the PC game ecosystem doesn’t seem to be affected too much by the epidemic in the first half of the year, so it still kept the index stability.
Considering of the number of users in each region, it can be seen that China and the US are the two countries with the largest number of players on all 3 platforms mentioned above. However, these growth figures will certainly not stop, but will even be driven by new consumer regions, typically Latin America and Asia-Pacific in the coming years.
(Source: Lag.vn)
Listen to young people sharing about games – the hottest entertainment industry in the world – and statistics on the rapid growth rate of the game industry worldwide.