VTC Academy | 3D Modeling
3D Modeling
Course format: On campus
Duration: 2 years
Major: Design
ENROLL NOWWhat is 3D modeling?
As information technology develops, demands for entertainment are rapidly changing. Moving away from traditionally produced movies, the motion picture industry has led to the rise of 3D animation and CGI-heavy blockbusters. Computer-generated animations are being preferred over their traditional, hand-drawn counterparts. Within the gaming industry, 3D animation entries dominate the market due to their superior graphics and visual effects.
In general, application of 3D products to the entertainment industry has brought to the audiences and players with outstanding experiences. That explains why 3D design is becoming one of the most favourite and creative fields in the world.
In 3D design, 3D modeling and 3D animation are the two key branches. Generally speaking, 3D modeling uses specialized tools and software for 3D designs to create 3D (three-dimensional) pictures of characters, objects, landscapes, environments, etc. and is applied in a wide range of areas such as games, films, animations, advertising, mechanics, architecture, construction, etc.
3D modeling is definitely a trendy profession attracting young people who love to design and would like to work in the creative fields. To meet the huge labor demand in this sector, VTC Academy offers an intensive 3D Modeling academic program which aims to provide students with professional knowledge and tools, so that they can fulfill the recruiters’ demanding employment requirements after their graduation.
Applicability of 3D Modeling
SEM 1:
1. Semester Orientation Session
2. English
3. Personal and Career Development
4. Learning How to Learn
5. Soft Skills: Creative Thinking, Critical Thinking, Problem Solving, Collaboration, Communication
6. Computer Fundamentals
7. Art theory (Perspective, Color, Proportions & Anatomy of Human)
8. Drawing
9. Sketchbook
10. Basic Concept Art
11. Storyboard
12. Project 1 (Individual)
SEM 2:
13. Semester Orientation Session
14. 3D Modeling Fundamental
15. Character Rigging
16. 3D Animation Fundamental
17. Basic Lighting and Rendering
18. Working with Game Engine
19. Compositing Basic
20. Project 2 (Team)
SEM 3:
21. Semester Orientation Session
22. Character Creation
23. Texture Painting
24. Hard Surface
25. Environment Creation
SEM 4:
26. Capstone Project (Team)